WebApp【公共组件库】@前端(For Git Submodule)
Tevin
2024-03-13 d3150a80d35603d2d493be0df543930eb06d249a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
/**
 * CSignatureLayer - 签名层
 * @author Tevin
 */
 
<template>
    <AtFloatLayout
        class="c-signature-layer"
        title="手写板 / 请书写签名"
        :isOpened="layerOpened"
        :onClose="evt => handleClose()"
    >
        <view class="c-signature-layer-draw">
            <view class="size-box-top"></view>
            <view class="size-box-bottom"></view>
            <canvas
                class="drawing"
                ref="drawing"
                :canvasId="cavId"
                :width="cavWidth"
                :height="cavHeight"
                :disableScroll="true"
                @touchstart="evt => handleWriteStart(evt)"
                @touchmove="evt => handleWriteMove(evt)"
                @touchend="evt => handleWriteEnd(evt)"
            ></canvas>
        </view>
        <view class="c-signature-layer-btns">
            <AtButton
                class="btn-warning"
                type="primary"
                size="large"
                :onClick="evt => handleRestDraw()"
            >重写</AtButton>
            <AtButton
                type="primary"
                size="large"
                :onClick="evt => handleSaveDraw()"
            >完成</AtButton>
        </view>
    </AtFloatLayout>
</template>
 
<script>
import Taro from '@tarojs/taro';
import { $ } from '@tarojs/extend';
import { AtFloatLayout, AtButton } from 'taro-ui-vue';
import './cSignatureLayer.scss';
import { Tools } from '@components/common/Tools';
 
export default {
    name: 'CSignatureLayer',
    components: {
        AtFloatLayout,
        AtButton,
    },
    props: {},
    data() {
        return {
            cavId: 'signCanvas-' + Date.now() + '-' + parseInt(Math.random() * 10000),
            layerOpened: false,
            cavWidth: 0,
            cavHeight: 0,
            curPoint: {},
            lastPoint: {},
            curLine: [],
            // 第一次触发
            firstTouch: true,
            // 所有笔迹
            chirography: [],
            // 初始画圆的半径
            radius: 1,
        };
    },
    methods: {
        _initDraw() {
            this.canvasContext = Taro.createCanvasContext(this.cavId, this);
            const $container = $(this.$refs.drawing).parent();
            setTimeout(() => {
                $container.width().then(w => (this.cavWidth = w));
                $container.height().then(h => (this.cavHeight = h));
            }, 0);
        },
        $onDraw(callback) {
            this._initDraw();
            this.layerOpened = true;
            this._callback = callback;
            setTimeout(() => {
                this.handleRestDraw();
            }, 10);
        },
        handleRestDraw() {
            this.firstTouch = true;
            this.curLine = [];
            this.chirography = [];
            this.canvasContext.clearRect(0, 0, this.cavWidth, this.cavHeight);
            this.canvasContext.setFillStyle('#ffffff');
            this.canvasContext.fillRect(0, 0, this.cavWidth, this.cavHeight);
            this.canvasContext.draw();
        },
        handleClose() {
            this.layerOpened = false;
        },
        handleWriteStart(evt) {
            if (evt.type != 'touchstart') {
                return false;
            }
            this.canvasContext.setFillStyle('#1A1A1A');
            const point = {
                x: evt.touches[0].x,
                y: evt.touches[0].y,
            };
            this.curLine.unshift({
                time: Date.now(),
                dis: 0,
                x: point.x,
                y: point.y,
            });
            if (this.firstTouch) {
                this.cutArea = {
                    top: point.y,
                    right: point.x,
                    bottom: point.y,
                    left: point.x,
                };
                this.firstTouch = false;
            }
            this._pointToLine(this.curLine);
        },
        handleWriteMove(evt) {
            if (evt.type != 'touchmove') {
                return false;
            }
            if (evt.cancelable) {
                // 判断默认行为是否已经被禁用
                if (!evt.defaultPrevented) {
                    evt.preventDefault();
                }
            }
            const point = {
                x: evt.touches[0].x,
                y: evt.touches[0].y,
            };
            this._updateCutArea(point);
            this.lastPoint = this.curPoint;
            this.curPoint = point;
            this.curLine.unshift({
                time: Date.now(),
                dis: this._distance(point, this.lastPoint),
                x: point.x,
                y: point.y,
            });
            this._pointToLine(this.curLine);
        },
        handleWriteEnd(evt) {
            if (evt.type != 'touchend') {
                return 0;
            }
            const point = {
                x: evt.changedTouches[0].x,
                y: evt.changedTouches[0].y,
            };
            this.lastPoint = this.curPoint;
            this.curPoint = point;
            this.curLine.unshift({
                time: Date.now(),
                dis: this._distance(point, this.lastPoint),
                x: point.x,
                y: point.y,
            });
            this._pointToLine(this.curLine);
            this.chirography.unshift(this.curLine);
            this.curLine = [];
        },
        // 更新裁剪区域
        _updateCutArea(point) {
            if (point.y < this.cutArea.top) {
                this.cutArea.top = point.y;
            }
            if (point.y < 0) {
                this.cutArea.top = 0;
            }
            if (point.x > this.cutArea.right) {
                this.cutArea.right = point.x;
            }
            if (this.cavWidth - point.x <= 0) {
                this.cutArea.right = this.cavWidth;
            }
            if (point.y > this.cutArea.bottom) {
                this.cutArea.bottom = point.y;
            }
            if (this.cavHeight - point.y <= 0) {
                this.cutArea.bottom = this.cavHeight;
            }
            if (point.x < this.cutArea.left) {
                this.cutArea.left = point.x;
            }
            if (point.x < 0) {
                this.cutArea.left = 0;
            }
        },
        // 求两点之间距离
        _distance(a, b) {
            let x = b.x - a.x;
            let y = b.y - a.y;
            return Math.sqrt(x * x + y * y);
        },
        // 绘制笔迹
        _pointToLine(line) {
            this._calcBethelLine(line);
        },
        // 计算插值的方式
        _calcBethelLine(line) {
            if (line.length <= 1) {
                line[0].r = this.radius;
                return;
            }
            // 笔迹倍数
            const lineSize = 1.5;
            // 最小笔画半径
            const lineMin = 0.5;
            // 最大笔画半径
            const lineMax = 4;
            // 默认压力
            const pressure = 1;
            // 顺滑度,用60的距离来计算速度
            const smoothness = 60;
            // 开始计算
            let x0,
                x1,
                x2,
                y0,
                y1,
                y2,
                r0,
                r1,
                r2,
                len,
                lastRadius,
                dis = 0,
                time = 0,
                curveValue = 0.5;
            if (line.length <= 2) {
                x0 = line[1].x;
                y0 = line[1].y;
                x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
                y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
                //x2 = line[1].x;
                //y2 = line[1].y;
                x1 = x0 + (x2 - x0) * curveValue;
                y1 = y0 + (y2 - y0) * curveValue;
            } else {
                x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
                y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
                x1 = line[1].x;
                y1 = line[1].y;
                x2 = x1 + (line[0].x - x1) * curveValue;
                y2 = y1 + (line[0].y - y1) * curveValue;
            }
            // 从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
            len = this._distance({ x: x2, y: y2 }, { x: x0, y: y0 });
            lastRadius = this.radius;
            for (let n = 0; n < line.length - 1; n++) {
                dis += line[n].dis;
                time += line[n].time - line[n + 1].time;
                if (dis > smoothness) {
                    break;
                }
            }
            this.radius = Math.min((time / len) * pressure + lineMin, lineMax) * lineSize;
            line[0].r = this.radius;
            //计算笔迹半径;
            if (line.length <= 2) {
                r0 = (lastRadius + this.radius) / 2;
                r1 = r0;
                r2 = r1;
                //return;
            } else {
                r0 = (line[2].r + line[1].r) / 2;
                r1 = line[1].r;
                r2 = (line[1].r + line[0].r) / 2;
            }
            let n = 5;
            let point = [];
            for (let i = 0; i < n; i++) {
                let t = i / (n - 1);
                let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
                let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
                let r = lastRadius + ((this.radius - lastRadius) / n) * i;
                point.push({ x: x, y: y, r: r });
                if (point.length == 3) {
                    let a = this._ctaCalc(
                        point[0].x,
                        point[0].y,
                        point[0].r,
                        point[1].x,
                        point[1].y,
                        point[1].r,
                        point[2].x,
                        point[2].y,
                        point[2].r,
                    );
                    this._bethelDraw(a, true);
                    point = [{ x: x, y: y, r: r }];
                }
            }
            this.curLine = line;
        },
        _ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
            let a = [],
                vx01,
                vy01,
                norm,
                n_x0,
                n_y0,
                vx21,
                vy21,
                n_x2,
                n_y2;
            vx01 = x1 - x0;
            vy01 = y1 - y0;
            norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
            vx01 = (vx01 / norm) * r0;
            vy01 = (vy01 / norm) * r0;
            n_x0 = vy01;
            n_y0 = -vx01;
            vx21 = x1 - x2;
            vy21 = y1 - y2;
            norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
            vx21 = (vx21 / norm) * r2;
            vy21 = (vy21 / norm) * r2;
            n_x2 = -vy21;
            n_y2 = vx21;
            a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: '#1A1A1A' });
            a.push({
                c1x: x1 + n_x0,
                c1y: y1 + n_y0,
                c2x: x1 + n_x2,
                c2y: y1 + n_y2,
                ex: x2 + n_x2,
                ey: y2 + n_y2,
            });
            a.push({
                c1x: x2 + n_x2 - vx21,
                c1y: y2 + n_y2 - vy21,
                c2x: x2 - n_x2 - vx21,
                c2y: y2 - n_y2 - vy21,
                ex: x2 - n_x2,
                ey: y2 - n_y2,
            });
            a.push({
                c1x: x1 - n_x2,
                c1y: y1 - n_y2,
                c2x: x1 - n_x0,
                c2y: y1 - n_y0,
                ex: x0 - n_x0,
                ey: y0 - n_y0,
            });
            a.push({
                c1x: x0 - n_x0 - vx01,
                c1y: y0 - n_y0 - vy01,
                c2x: x0 + n_x0 - vx01,
                c2y: y0 + n_y0 - vy01,
                ex: x0 + n_x0,
                ey: y0 + n_y0,
            });
            a[0].mx = a[0].mx.toFixed(1);
            a[0].mx = parseFloat(a[0].mx);
            a[0].my = a[0].my.toFixed(1);
            a[0].my = parseFloat(a[0].my);
            for (let i = 1; i < a.length; i++) {
                a[i].c1x = a[i].c1x.toFixed(1);
                a[i].c1x = parseFloat(a[i].c1x);
                a[i].c1y = a[i].c1y.toFixed(1);
                a[i].c1y = parseFloat(a[i].c1y);
                a[i].c2x = a[i].c2x.toFixed(1);
                a[i].c2x = parseFloat(a[i].c2x);
                a[i].c2y = a[i].c2y.toFixed(1);
                a[i].c2y = parseFloat(a[i].c2y);
                a[i].ex = a[i].ex.toFixed(1);
                a[i].ex = parseFloat(a[i].ex);
                a[i].ey = a[i].ey.toFixed(1);
                a[i].ey = parseFloat(a[i].ey);
            }
            return a;
        },
        _bethelDraw(point, isFill) {
            const ctx = this.canvasContext;
            ctx.beginPath();
            ctx.moveTo(point[0].mx, point[0].my);
            for (let i = 1; i < point.length; i++) {
                ctx.bezierCurveTo(
                    point[i].c1x,
                    point[i].c1y,
                    point[i].c2x,
                    point[i].c2y,
                    point[i].ex,
                    point[i].ey,
                );
            }
            ctx.stroke();
            if (isFill !== undefined) {
                // 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序
                ctx.fill();
            }
            ctx.draw(true);
        },
        handleSaveDraw() {
            if (this.firstTouch) {
                Tools.toast('请书写签名!');
            }
            const delta = 20;
            const clipArea = { x: 0, y: 0, w: 0, h: 0 };
            clipArea.x = Math.max(this.cutArea.left - delta, 0);
            clipArea.y = Math.max(this.cutArea.top - delta, 0);
            const realRight = Math.min(this.cutArea.right + delta, this.cavWidth);
            const realBottom = Math.min(this.cutArea.bottom + delta, this.cavHeight);
            clipArea.w = realRight - clipArea.x;
            clipArea.h = realBottom - clipArea.y;
            Taro.canvasToTempFilePath({
                canvasId: this.cavId,
                x: clipArea.x,
                y: clipArea.y,
                width: clipArea.w,
                height: clipArea.h,
                destWidth: clipArea.w,
                destHeight: clipArea.h,
                quality: 0.6,
                fileType: 'jpeg',
                success: res => {
                    this._callback(res.tempFilePath);
                    this.layerOpened = false;
                },
            });
        },
    },
    mounted() {
        this.$nextTick(() => {
            this._initDraw();
        });
    },
};
</script>